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RUMOR

Report: GTA 6 could cost the US economy $1 billion in one day

Economist Jose Garcia Montalvo estimates 1.5 million US workers could skip work on GTA 6's November 19 launch day, costing the economy $1 billion in lost productivity. The New York Post, Dexerto and others report it as an academic projection, not a confirmed figure.

By Abdullah Nisar · Published: October 23, 2026 · Last updated: October 23, 2026

Unverified — treat as rumor. This story comes from an unconfirmed source, not from Rockstar Games. Treat it as rumor until Rockstar confirms. We will update this post if official word arrives.

Official GTA VI artwork showing the Vice City skyline

Source: Rockstar Games.

What this means

  • GTA 6's launch is being treated as a national event, not just a game release: employers are planning around it like a holiday.
  • The 2013 GTA 5 precedent suggests the sick-day estimate is plausible — nearly half of a large IGN survey took the day off.
  • Take-Two is the obvious winner either way: its own projected $1B+ operating cash flow roughly mirrors the economy's projected loss.

Key facts

  • Claim: ~1.5 million US workers could miss work on November 19, costing the economy ~$1 billion in one day.
  • Source of the estimate: Jose Garcia Montalvo, economics professor at Pompeu Fabra University (Barcelona), via International Business Times.
  • Reported by: New York Post (Oct 19), Dexerto (Oct 22), Economic Times, MoneyControl; Local 12 / Fox News (Oct 20).
  • Status: an academic projection, not an official forecast — no government agency, Rockstar or Take-Two has backed the numbers.

The US economy could lose $1 billion in productivity in a single day when Grand Theft Auto VI launches on November 19, as workers call in sick or take vacation to play it, the New York Post reported on October 19.

The projection comes from Jose Garcia Montalvo, an economics professor at Pompeu Fabra University in Barcelona, via a report by the International Business Times. His math is simple: roughly 1.5 million workers skipping one day, at an average annual output of about $70,000 per US worker, produces a short-term productivity dip of around 2%, Dexerto reported. The biggest expected absentees are men aged 18 to 30, and the tech sector is expected to feel it most.

Companies are already adjusting. The Wall Street Journal reported that some workers have been banking paid leave for the launch day, and some firms are even building the date into end-of-year packages as a perk. A car company announced it would pause operations on the date after employees said they would be off, Dexerto noted.

Take-Two CEO Strauss Zelnick saw it coming: back in April he said he thinks "a lot of people will be calling in sick on November 19." And the publisher is unlikely to mind the absenteeism, as it expects more than $1 billion in operating cash flow this fiscal year with GTA VI leading the way. SensorTower's preorder tracker already puts preorder revenue near $600 million.

There is precedent. When GTA 5 launched in 2013, an IGN survey of nearly 11,000 readers found 46% had taken the day off and another 20% planned to call in sick, while 6% of people aged 18 to 35 in New York City and Los Angeles missed work that weekend, according to Cadena SER. Marvel fans skipping work for Avengers: Endgame in 2019 reportedly cost the US nearly $3 billion in lost productivity, about three times the GTA 6 projection.

Sources

Multiple independent outlets (NY Post, Dexerto, Economic Times, Local 12/Fox News) report the same academic projection with a named source, economist Jose Garcia Montalvo. The $1B figure is an estimate, not a confirmed economic measurement — no official body has verified it. What would confirm/debunk it: actual workplace-absence data after November 19.

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#GTA 6#Rockstar#Launch day#Economy#Rumor

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